Devlog Week 17
Here’s a summary of week 17: 1- I added debris and dirt to the main train material. It has 4 layers : cigarette butts, small pieces of paper, bigger pieces of paper, and dirt. It uses RGBA vertex colors for masking 2- I programmed some basic “interactive” environment props, like doors opening when you approach them, and cameras looking at the player. They weren’t […]
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