About




I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.

Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.

Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.

Additional skills : Unreal Engine Development, CAD Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.

Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.


Blog Posts

  • Devlog Week 101-102
    Portfolio Update I updated the portfolio website (https://abdoubouam.artstation.com/) and gave it a more modern and clean look. While doing so, I unpublished some projects that were either irrelevant or their quality wasn’t good enough, and made small adjustments here and there.I redid the lighting of the Tunic fanart scene, to make it brighter and match the mood of the game better. And I revisited […]
  • Devlog Week 99-100
    First devlog of the year, also 100th week. I focused on the dog NPC : made a few animations, the animation blueprint and state machines, and its AI (behavior, *not* LLM or GenAI). Below are the highlights. Animations I made a bunch of animations in Blender. They include the movement, like walking, running, trotting, and also a bunch of idles, some specific actions like […]
  • Devlog Week 97-98
    I did some experimenting this week Dog model I worked on dog sounds last week. I tried a few different approaches, but in the end I went with real royalty free dog sounds with several filters. Working with Audacity does the job, but it’s slow and lacks real-time effects, so I searched for other DAW software and found REAPER, which did the job well, […]
  • Devlog Week 95-96
    So I had a bit of a hiatus, for almost 2 months. I am back now to do game dev stuff and work on the project. It wasn’t a break however, it was just a change of projects, focusing on something else. Here’s what I did since last time: Beyond Extent Team Challenge I decided to participate in Beyond Extent’s Team Challenge, to work […]
  • Devlog Week 93-94
    Another devlog entry! Delayed by a couple days to show the finished project that took most of the time in last weeks : a robot dog character. I was only aiming to finish the highpoly version, But I made the whole thing, and pushed some small tasks to next week. I wanted the dog to look friendly, while also resembling the design of the […]