About




I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.

Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.

Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.

Additional skills : Unreal Engine Development, CAD Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.

Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.


Blog Posts

  • Devlog Week 81-82
    The past two weeks were productive. I’m still working on my portfolio and applying to jobs in addition to game development. Here’s what I did. Rotary Hammer I added another portfolio piece. I always wanted to make power tools because they have intricate shapes and designs. I tried once a long time ago but abandoned it because I was way in over my head. […]
  • Devlog Week 79-80
    I started actively applying to jobs this week and working more on my portfolio, so that’s where most of my time was spent. But I did work on the game here’s a recap. 3D Models I had an idea of making a digital camera with a CRT screen for some reason. so I did. I desiged it all from scratch. It was modeled entirely […]
  • Devlog Week 77-78
    This is a bit of a short devlog because I took a week off last week. Here’s what I worked on. Dialog Editor Working on dialogs from inside Unreal engine or using a text editor can get a bit confusing, especially if there are a lot of jumps anre branching paths to keep track of. So I toyed with the idea of making a […]
  • Devlog Week 75-76
    A bit late this time. I took a week off to visit family. Here’s what I did 3D artwork I playing RE Village, and I was inspired to redesign the medical injector and give it a more industrial and machined metal look. This is a piece for my portfolio, it will not appear in the game at all. I treated it as a hero […]
  • Devlog Week 73-74
    This time I worked on the UI, basic character creation, lookdev, and a rhythm mini game. Here’s a detailed breakdown. User Interface I started with adding NPC/Object icons. I’m probably only going to use it for NPCs (if I end up using it at all). I thought about making a procedural/automated system, but I think making them manually is better, because I’ll have more […]