2 September 2024DevLog Devlog Week 37 Here’s what I did this week Blockout I worked more on the village blockout. I used a combination of Unreal Spline tools […]
26 August 2024DevLog Devlog Week 35 + 36 I didn’t want to post week 35 on its own because most of it was spent on the robot model and I […]
12 August 202412 August 2024DevLog Devlog Week 34 Dialog variables I needed to make the dialog adjust for the player character’s name, gender, age…etc. So I added variables to the […]
6 August 20246 August 2024DevLog Devlog Week 33 Player character model I worked a little bit more on the player character, sculpting more details and adding a clothed version to […]
29 July 202430 July 2024DevLog Devlog Week 32 A quick summary of this week’s development Accessibility I tested a “one handed” mode, using only the mouse. It’s just an experiment […]
22 July 202423 July 2024DevLog Devlog Week 31 Interaction System V2 Most of this week was spent on revamping the interaction system. All 27 unit tests I have for the […]
15 July 202415 July 2024DevLog Devlog Week 30 This is a slow week in terms of actual game art and development. I spent some time getting approved on steam and […]
8 July 2024DevLog Devlog Week 28 + 29 In the past two weeks I worked on finishing a demo/proof of concept for my game. Here’s a recap of what I […]
24 June 2024DevLog Devlog Week 26 + 27 I took a few days off to visit family last week, and I didn’t feel like I had enough to share, so […]
11 June 2024DevLog Devlog Week 25 Here’s a brief summary of what I did this week. 3D models and materials I made a couple more models for the […]