Devlog Week #9

Models This is the first set of utensils I have planned. The set uses 6,490 Triangles total, and shares one 4K texture set. They’re probably too detailed for environment use, but I’m not bothering with manual LoDing right now, if I even need to manually do that, since they’re only used in interiors anyway. Materials: I made a pretty basic wind displacement shader. It’s […]

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