Devlog Week 37
Here’s what I did this week Blockout I worked more on the village blockout. I used a combination of Unreal Spline tools and Blender Geometry Nodes. It’s still a rough blockout, but I’m happy with the overall vibe. I also did some performance tests on the Steam Deck, and I was getting 70+ with no optimization. I always keep underestimating its performance. Debug movement […]
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