Devlog Week 99-100
First devlog of the year, also 100th week. I focused on the dog NPC : made a few animations, the animation blueprint and state machines, and its AI (behavior, *not* LLM or GenAI). Below are the highlights. Animations I made a bunch of animations in Blender. They include the movement, like walking, running, trotting, and also a bunch of idles, some specific actions like […]
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