Devlog Week 69-70

Environment I made a shader to use on the terrain. I wanted a more natural blending that also takes in consideration the displacement map of the texture. The result can be seen below. Notice how the snow doesn’t cover some rocks and grass blades and the sharper and more textured material transitions. I used 3 layers controlled by the red vertex color channel (0.0 […]

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Devlog Week 65-66

The last two weeks were a bit more relaxed/casual. Inspiration and Reference I spent quite some time playing games for reference (the first few hours of Death Stranding and Doom 2016) where I focused a lot on trimsheets and textures and the general environment. I had fun while at it, so it wasn’t all for the art. Another game I played was “The Spirit […]

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Devlog Week 63-64

I didn’t work a lot on the game itself these past two weeks, focusing more on adjacent portfolio work. Environment Art for Portfolio I’m starting a new big project for my portfolio, focusing on sci-fi and hardsurface. I gathered a lot of reference and replayed and reviewed old screenshots of games with an art style matching what I want, mainly Titanfall 2, Doom 2016, […]

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Devlog Week 61-62

Here’s a summary of my work for the past two weeks Walkie-Talkie 3D model This is a personal project for my porfolio. I wanted to practice more hero game props, CAD modelling, texturing, and also lighting and rendering in Unreal Engine 5.Check out the detailed breakdown over on ArtStation: https://www.artstation.com/blogs/abdoubouam/Agd2X/walkie-talkie-game-prop-breakdown Mini Game Husky Drift I made the lowpoly and textured models of the husky […]

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