Devlog Week 101-102

Portfolio Update I updated the portfolio website (https://abdoubouam.artstation.com/) and gave it a more modern and clean look. While doing so, I unpublished some projects that were either irrelevant or their quality wasn’t good enough, and made small adjustments here and there.I redid the lighting of the Tunic fanart scene, to make it brighter and match the mood of the game better. And I revisited […]

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Devlog Week 99-100

First devlog of the year, also 100th week. I focused on the dog NPC : made a few animations, the animation blueprint and state machines, and its AI (behavior, *not* LLM or GenAI). Below are the highlights. Animations I made a bunch of animations in Blender. They include the movement, like walking, running, trotting, and also a bunch of idles, some specific actions like […]

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Devlog Week 97-98

I did some experimenting this week Dog model I worked on dog sounds last week. I tried a few different approaches, but in the end I went with real royalty free dog sounds with several filters. Working with Audacity does the job, but it’s slow and lacks real-time effects, so I searched for other DAW software and found REAPER, which did the job well, […]

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Devlog Week 95-96

So I had a bit of a hiatus, for almost 2 months. I am back now to do game dev stuff and work on the project. It wasn’t a break however, it was just a change of projects, focusing on something else. Here’s what I did since last time: Beyond Extent Team Challenge I decided to participate in Beyond Extent’s Team Challenge, to work […]

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Devlog Week 93-94

Another devlog entry! Delayed by a couple days to show the finished project that took most of the time in last weeks : a robot dog character. I was only aiming to finish the highpoly version, But I made the whole thing, and pushed some small tasks to next week. I wanted the dog to look friendly, while also resembling the design of the […]

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Devlog Week 91-92

I delayed this by a day to post my new artwork I just finished. Otherwise it would be empty. I spent a considerable amount installing Windows 11 after an SSD upgrade, debloating, reinstalling other software, setting up backups and SteamDeck build deployment systems again and all that. I broke so many things, including the XBox app, the calculator, and even the photo viewer, but […]

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Devlog Week 87-88

This week I worked mostly on cloth patterns and made props and worked on the lighting the house interior scene. Cloth Patterns I made a few generic patterns for clothing and I learned how to use Affinity Designer properly. It took a while and it was hard to find references online, but I ended up searching for old pages and local store pages for […]

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Devlog Week 83-84

This week I focused more on making props and a shader for interior. Props There a lot of wooden props, so I made a reusable painted wood smart material and a few patterns to speed up the texturing process without sacrificing quality. Most of the detail is done in textures, so aside from large bumps and imperfections, I can just use beveled cubes and […]

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Devlog Week 81-82

The past two weeks were productive. I’m still working on my portfolio and applying to jobs in addition to game development. Here’s what I did. Rotary Hammer I added another portfolio piece. I always wanted to make power tools because they have intricate shapes and designs. I tried once a long time ago but abandoned it because I was way in over my head. […]

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