Devlog Week 73-74

This time I worked on the UI, basic character creation, lookdev, and a rhythm mini game. Here’s a detailed breakdown. User Interface I started with adding NPC/Object icons. I’m probably only going to use it for NPCs (if I end up using it at all). I thought about making a procedural/automated system, but I think making them manually is better, because I’ll have more […]

Read more

Devlog Week 71-72

Here’s what I recap of what I workd on this week. I post most of what’s here and more on BlueSky, make sure to follow me there to get the latest updates. Environment Blockout I worked more on the main world map. There’s too much to mention individually, but I expanded some areas and started detailing others, and I spent some time with the […]

Read more

Devlog Week 69-70

Environment I made a shader to use on the terrain. I wanted a more natural blending that also takes in consideration the displacement map of the texture. The result can be seen below. Notice how the snow doesn’t cover some rocks and grass blades and the sharper and more textured material transitions. I used 3 layers controlled by the red vertex color channel (0.0 […]

Read more

Devlog Week 65-66

The last two weeks were a bit more relaxed/casual. Inspiration and Reference I spent quite some time playing games for reference (the first few hours of Death Stranding and Doom 2016) where I focused a lot on trimsheets and textures and the general environment. I had fun while at it, so it wasn’t all for the art. Another game I played was “The Spirit […]

Read more

Devlog Week 63-64

I didn’t work a lot on the game itself these past two weeks, focusing more on adjacent portfolio work. Environment Art for Portfolio I’m starting a new big project for my portfolio, focusing on sci-fi and hardsurface. I gathered a lot of reference and replayed and reviewed old screenshots of games with an art style matching what I want, mainly Titanfall 2, Doom 2016, […]

Read more

Devlog Week 61-62

Here’s a summary of my work for the past two weeks Walkie-Talkie 3D model This is a personal project for my porfolio. I wanted to practice more hero game props, CAD modelling, texturing, and also lighting and rendering in Unreal Engine 5.Check out the detailed breakdown over on ArtStation: https://www.artstation.com/blogs/abdoubouam/Agd2X/walkie-talkie-game-prop-breakdown Mini Game Husky Drift I made the lowpoly and textured models of the husky […]

Read more