Devlog Week 65-66

The last two weeks were a bit more relaxed/casual. Inspiration and Reference I spent quite some time playing games for reference (the first few hours of Death Stranding and Doom 2016) where I focused a lot on trimsheets and textures and the general environment. I had fun while at it, so it wasn’t all for the art. Another game I played was “The Spirit […]

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Devlog Week 63-64

I didn’t work a lot on the game itself these past two weeks, focusing more on adjacent portfolio work. Environment Art for Portfolio I’m starting a new big project for my portfolio, focusing on sci-fi and hardsurface. I gathered a lot of reference and replayed and reviewed old screenshots of games with an art style matching what I want, mainly Titanfall 2, Doom 2016, […]

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Devlog Week 61-62

Here’s a summary of my work for the past two weeks Walkie-Talkie 3D model This is a personal project for my porfolio. I wanted to practice more hero game props, CAD modelling, texturing, and also lighting and rendering in Unreal Engine 5.Check out the detailed breakdown over on ArtStation: https://www.artstation.com/blogs/abdoubouam/Agd2X/walkie-talkie-game-prop-breakdown Mini Game Husky Drift I made the lowpoly and textured models of the husky […]

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