Devlog Week 28 + 29

In the past two weeks I worked on finishing a demo/proof of concept for my game. Here’s a recap of what I did. Game Project Files Interaction system: Train station environment: I finished this version of the train station. The layout is intentionally convoluted/weird and a bit inconsistent, because it’s inside a dream, but I tried to keep the experience linear enough and not […]

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Devlog Week 26 + 27

I took a few days off to visit family last week, and I didn’t feel like I had enough to share, so I compiled the notes for two weeks instead. Most of the time was spent making props and graphics for the train station. Here’s a list: Decals and fake ads I started with some decals and fake ads and posters to populate the […]

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Devlog Week 25

Here’s a brief summary of what I did this week. 3D models and materials I made a couple more models for the train station environment : metal fence gate/door, elevator, ceiling light, ticket gate, and a normal metal door. I also made materials : a trimsheet for the train station floors, metal, tactile pavement, and concrete, and also a ceiling tiles material and a […]

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Devlog Week 24

This week’s devlog will be short, since I spent it mostly on 3D models, so it’s more of a show than a tell. First off, I made a “torn sticker” smart material in Substance Designer, to be used in Substance Painter. Combined with projection warping, it makes creating stickers and labels a breeze. For important labels it will be just a starting point, and […]

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Devlog Week 23

Here’s a summary of what I did this week Materials I made a few materials for a train station environment. The first material is a broken tiles material. The material was created in Substance Designer. I exported two variants for Unreal Engine (normal + broken), as well as a mask texture for color setting. Combined with vertex painting, I could control which areas are […]

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Devlog week 22

Here’s a summary of what I did this week: sketches and blockouts I worked a bit on the torso and legs for the robot model. I spent a disproportionate amount of time on the hip joint compared to the rest of the model, but I’m happy with the overall look. I’ll remodel it later with higher details and quality. I also focused a little […]

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Devlog Week 21

Another week another Devlog. There isn’t much to show off this week, a lot of it is related to NPC stories and the story of the game, which I obviously won’t spoil, but here’s a short summary Story writing All I can say is that I have a draft for the main NPCs that progress the story, and also another draft for the major […]

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Devlog Week 20

This week’s devlog is a bit short, I got busy with some personal stuff IRL and had to push some tasks to the next week. Interaction System (Continued) I continued working more on the NPC interaction system, I did some performance tests and added some features. Here’s a short list of what I did : Robot Head Design I am finally happy with a […]

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Devlog Week 19

Here’s a summary of the game devlog for the 19th week. Interaction System I continued working on the interaction system and adding more features to it. I made a few small tests to showcase individual features, but I also made a more complete “real-life” example showing a portion of what’s possible to achieve at the moment. In the video above, I demonstrated how NPCs […]

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Devlog Week 18

Hello all. This week was spent mostly on technical stuff and programming, but I did make one simple 3D model too. Here’s a detailed list of what I did: Crowbar 3D Model 1- I made a simple 3D model of a crowbar, it’s 288 Triangles total. I wanted it to be a reference to the half-life series. I also used the blueprints I made […]

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