29 October 2024DevLog Devlog Week 44-45 Here’s a summary of what I did in the last two weeks Art I wanted to make a dark/cinematic/creepy render with the […]
14 October 2024DevLog Devlog Week 42-43 Bevel baker I made a one-click bevel baking tool for Blender. It will be useful for models that don’t have a highpoly […]
2 October 2024DevLog Devlog Week 40-41 Robot Model I added some final touches for the robot texture, and also added an armature and weights I made up another […]
17 September 2024DevLog Devlog Week 38-39 From now on I’ll keep the devlogs bi-weekly. There are many uninteresting things that aren’t worth showing, and also a lot of […]
2 September 2024DevLog Devlog Week 37 Here’s what I did this week Blockout I worked more on the village blockout. I used a combination of Unreal Spline tools […]
26 August 2024DevLog Devlog Week 35 + 36 I didn’t want to post week 35 on its own because most of it was spent on the robot model and I […]
12 August 202412 August 2024DevLog Devlog Week 34 Dialog variables I needed to make the dialog adjust for the player character’s name, gender, age…etc. So I added variables to the […]
6 August 20246 August 2024DevLog Devlog Week 33 Player character model I worked a little bit more on the player character, sculpting more details and adding a clothed version to […]
29 July 202430 July 2024DevLog Devlog Week 32 A quick summary of this week’s development Accessibility I tested a “one handed” mode, using only the mouse. It’s just an experiment […]
22 July 202423 July 2024DevLog Devlog Week 31 Interaction System V2 Most of this week was spent on revamping the interaction system. All 27 unit tests I have for the […]