Devlog Week 89-90
Most of the work these two weeks was on the house interior scene, so I’m just going to post a link with the finished artwork on ArtStation : https://www.artstation.com/artwork/zxGXn6 And that’s all I have to share lol
Read moreMost of the work these two weeks was on the house interior scene, so I’m just going to post a link with the finished artwork on ArtStation : https://www.artstation.com/artwork/zxGXn6 And that’s all I have to share lol
Read moreThis week I worked mostly on cloth patterns and made props and worked on the lighting the house interior scene. Cloth Patterns I made a few generic patterns for clothing and I learned how to use Affinity Designer properly. It took a while and it was hard to find references online, but I ended up searching for old pages and local store pages for […]
Read moreI took a week off, so this technically should be weeks 85-87. I spent a lot of time on job hunting and networking as usual, but I also experimented with the Unreal project. Robot Dog sketches This was unplanned, but I added it to my schedule anyway and moved another small task for next weeks. I was going to add an animal into the […]
Read moreThis week I focused more on making props and a shader for interior. Props There a lot of wooden props, so I made a reusable painted wood smart material and a few patterns to speed up the texturing process without sacrificing quality. Most of the detail is done in textures, so aside from large bumps and imperfections, I can just use beveled cubes and […]
Read moreThe past two weeks were productive. I’m still working on my portfolio and applying to jobs in addition to game development. Here’s what I did. Rotary Hammer I added another portfolio piece. I always wanted to make power tools because they have intricate shapes and designs. I tried once a long time ago but abandoned it because I was way in over my head. […]
Read moreI started actively applying to jobs this week and working more on my portfolio, so that’s where most of my time was spent. But I did work on the game here’s a recap. 3D Models I had an idea of making a digital camera with a CRT screen for some reason. so I did. I desiged it all from scratch. It was modeled entirely […]
Read moreThis is a bit of a short devlog because I took a week off last week. Here’s what I worked on. Dialog Editor Working on dialogs from inside Unreal engine or using a text editor can get a bit confusing, especially if there are a lot of jumps anre branching paths to keep track of. So I toyed with the idea of making a […]
Read moreA bit late this time. I took a week off to visit family. Here’s what I did 3D artwork I playing RE Village, and I was inspired to redesign the medical injector and give it a more industrial and machined metal look. This is a piece for my portfolio, it will not appear in the game at all. I treated it as a hero […]
Read moreThis time I worked on the UI, basic character creation, lookdev, and a rhythm mini game. Here’s a detailed breakdown. User Interface I started with adding NPC/Object icons. I’m probably only going to use it for NPCs (if I end up using it at all). I thought about making a procedural/automated system, but I think making them manually is better, because I’ll have more […]
Read moreHere’s what I recap of what I workd on this week. I post most of what’s here and more on BlueSky, make sure to follow me there to get the latest updates. Environment Blockout I worked more on the main world map. There’s too much to mention individually, but I expanded some areas and started detailing others, and I spent some time with the […]
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