Devlog Week 42-43

Bevel baker I made a one-click bevel baking tool for Blender. It will be useful for models that don’t have a highpoly version. I made it by modifying one of my addons (Grungit).I didn’t test it extensively yet, that will happen when I actually start using it Robot Head 2 I made another robot head for adverts and posters and other stuff in the […]

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Devlog Week 40-41

Robot Model I added some final touches for the robot texture, and also added an armature and weights I made up another brand for lore resons : What would a robotic/tech company in the 80’s be named? Preferably one from Eastern Europe/west Aisia and the Slavic region. It had to be related to something that conveys trust and also shows that the goal is […]

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Devlog Week 38-39

From now on I’ll keep the devlogs bi-weekly. There are many uninteresting things that aren’t worth showing, and also a lot of behind the curtains work that I won’t show. Things like story writing, experiments, networking, research, courses, paperwork…etc. This devlog is fairly short, here’s a summary Robot Model Low Poly + Texture This took the majority of a week to finish. There were […]

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Devlog Week 37

Here’s what I did this week Blockout I worked more on the village blockout. I used a combination of Unreal Spline tools and Blender Geometry Nodes. It’s still a rough blockout, but I’m happy with the overall vibe. I also did some performance tests on the Steam Deck, and I was getting 70+ with no optimization. I always keep underestimating its performance. Debug movement […]

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Devlog Week 35 + 36

I didn’t want to post week 35 on its own because most of it was spent on the robot model and I didn’t feel like that’s worth a devlog on its own. So instead here’s a summary of what I did in the past 2 weeks. Mechanics I was talking with a friend about how spinning the character is one of the first things […]

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Devlog Week 34

Dialog variables I needed to make the dialog adjust for the player character’s name, gender, age…etc. So I added variables to the dialog. For example : Hello $PlayerName$ becomes Hello Abdou. Of course this can be anything, but for now I just need it for name and pronouns when the player is referred to in third person. This can be changed dynamically during runtime […]

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Devlog Week 33

Player character model I worked a little bit more on the player character, sculpting more details and adding a clothed version to the game project The first pass of the legs is done too. I used plasticity for the circular and square cover thingies, but the rest is regular sub-d modelling Characters Look at objects of interest I added a “look at” feature for […]

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Devlog Week 32

A quick summary of this week’s development Accessibility I tested a “one handed” mode, using only the mouse. It’s just an experiment for the moment. I posted the video on twitter and I got some great feedback and tips. I noted things down and I’ll work on it more in the future. I got told to have a look at Microsoft’s accessibility guidelines, which […]

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Devlog Week 31

Interaction System V2 Most of this week was spent on revamping the interaction system. All 27 unit tests I have for the individual features passed.I already mentioned this last week, but the reason I changed it is flexibility. Previously, it was an actor Blueprint class, so I either had to make one that has all the functionality I need and use it for everything, […]

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Devlog Week 30

This is a slow week in terms of actual game art and development. I spent some time getting approved on steam and preparing promotional content, only to realize I cannot publish demos alone without a full game. It’s a bit disappointing, but I got the game published on itch.io. You can get a free copy from the following link : https://abdoubouam.itch.io/amenzu-demo As for development, […]

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