A bit of a short one this time, I was busy with story writing, freelance work, reference gathering and job hunting. So there isn’t much work I can share publicly.
I made a few materials : generic and trampled snow, and rock pavement.




On their own they aren’t that much, especially the featureless snow. But the intention is to adjust and mix them in the engine to create more interesting materials




While making this, I also took the chance to make a generic substance designer setup to add wetness to existing materials, by leveraging existing materials (AO, Normal, and Height, if available) and adjusting the parameters accordingly.


And finally I started editing the story draft and adding more details (side quests and more characters, detailed alternative endings…)
I got a portfolio review from BeyondExtent, and I am planning on addressing the feedback given. It’s mostly about making the breakdowns more organized/separate, and removing old artworks that are not strictly relevant to 3D props and environments. I’ll take care of that slowly in the next few weeks.
That’s all. Thanks for reading, and I hope to see you again next time!
