
I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.
Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.
Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.
Additional skills : Unreal Engine Development, CAD Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.
Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.
Blog Posts
- Devlog Week 83-84This week I focused more on making props and a shader for interior. Props There a lot of wooden props, so I made a reusable painted wood smart material and a few patterns to speed up the texturing process without sacrificing quality. Most of the detail is done in textures, so aside from large bumps and imperfections, I can just use beveled cubes and […]
- Devlog Week 81-82The past two weeks were productive. I’m still working on my portfolio and applying to jobs in addition to game development. Here’s what I did. Rotary Hammer I added another portfolio piece. I always wanted to make power tools because they have intricate shapes and designs. I tried once a long time ago but abandoned it because I was way in over my head. […]
- Devlog Week 79-80I started actively applying to jobs this week and working more on my portfolio, so that’s where most of my time was spent. But I did work on the game here’s a recap. 3D Models I had an idea of making a digital camera with a CRT screen for some reason. so I did. I desiged it all from scratch. It was modeled entirely […]
- Devlog Week 77-78This is a bit of a short devlog because I took a week off last week. Here’s what I worked on. Dialog Editor Working on dialogs from inside Unreal engine or using a text editor can get a bit confusing, especially if there are a lot of jumps anre branching paths to keep track of. So I toyed with the idea of making a […]
- Devlog Week 75-76A bit late this time. I took a week off to visit family. Here’s what I did 3D artwork I playing RE Village, and I was inspired to redesign the medical injector and give it a more industrial and machined metal look. This is a piece for my portfolio, it will not appear in the game at all. I treated it as a hero […]