About




I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.

Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.

Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.

Additional skills : Cad Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.

Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.


Blog Posts

  • Devlog Week 53-54
    Last devlog of the year. Here’s what I did the past 2 weeks. Blockouts I worked a bit on the starting area […]
  • Devlog Week 51-52
    This week I experimented a bit on character clothing, added some character AI behaviors, and improved the greetings/chatter system. Here’s a detailed […]
  • Devlog Week 46-50
    It’s been a while since my last devlog. I took 3 weeks of vacation. I visited Ankara and Istanbul in Turkey, spent […]
  • Devlog Week 44-45
    Here’s a summary of what I did in the last two weeks Art I wanted to make a dark/cinematic/creepy render with the […]
  • Devlog Week 42-43
    Bevel baker I made a one-click bevel baking tool for Blender. It will be useful for models that don’t have a highpoly […]