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I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.
Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.
Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.
Additional skills : Cad Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.
Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.
Blog Posts
- Devlog Week 59-60As I mentioned last week, I’m focusing a bit more on my portfolio, so there’s less work done on the game. Here’s a summary of what I did. Dithering Effect I had the idea to add some of the dream effects to the rest of the game. I tried it, but I didn’t like how it looked, so I created another one specifically for […]
- Devlog Week 57-58I’m going to take a break from the main game from now to work on side projects for a few weeks. Mainly portfolio pieces and experiment with Unreal Engine more. In the meantime here’s what I did the past two weeks. Mini Game Prototype: Husky Drift I had this silly idea of a husky drifting a car. I had purchased the model a while […]
- Devlog Week 55-56Glitches and corruptions I was messin around in Unreal, and while switching between Lumen and baked lighting the textures appeared corrupt. It looked good with the dream ASCII filter on top. And I thought a bit about replicating the effect. The first thing that came to mind was to corrupt a PNG file by altering one of the bytes in the beginning, and it […]
- Devlog Week 53-54Last devlog of the year. Here’s what I did the past 2 weeks. Blockouts I worked a bit on the starting area of the game. The area is relatively modern compared to the rest, so the roads are paved and accessible by cars, and the buildings are modern. The player will wake up in a clinic, so I also included the room with it. […]
- Devlog Week 51-52This week I experimented a bit on character clothing, added some character AI behaviors, and improved the greetings/chatter system. Here’s a detailed explanation. Character Clothing I experimented more with Marvelous designer and made a “real” scenario. I made the entire thing in Marvelous designer (so no manual sculpting), and got a lot more familiar with sewing patterns and styling. I textured it quickly in […]