
I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.
Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.
Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.
Additional skills : Cad Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.
Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.
Blog Posts
- Devlog Week 73-74This time I worked on the UI, basic character creation, lookdev, and a rhythm mini game. Here’s a detailed breakdown. User Interface I started with adding NPC/Object icons. I’m probably only going to use it for NPCs (if I end up using it at all). I thought about making a procedural/automated system, but I think making them manually is better, because I’ll have more […]
- Devlog Week 71-72Here’s what I recap of what I workd on this week. I post most of what’s here and more on BlueSky, make sure to follow me there to get the latest updates. Environment Blockout I worked more on the main world map. There’s too much to mention individually, but I expanded some areas and started detailing others, and I spent some time with the […]
- Devlog Week 69-70Environment I made a shader to use on the terrain. I wanted a more natural blending that also takes in consideration the displacement map of the texture. The result can be seen below. Notice how the snow doesn’t cover some rocks and grass blades and the sharper and more textured material transitions. I used 3 layers controlled by the red vertex color channel (0.0 […]
- Devlog Week 67-68I focused more on art these past two weeks. I had about a week off for personal reasons, and going back to my work routine was a bit difficult, but things are again. Here’s what I did Robot Head Designs I was initially going to make a single head shape for every NPC and rely on clothing and color to differentiate between them, but […]
- Devlog Week 65-66The last two weeks were a bit more relaxed/casual. Inspiration and Reference I spent quite some time playing games for reference (the first few hours of Death Stranding and Doom 2016) where I focused a lot on trimsheets and textures and the general environment. I had fun while at it, so it wasn’t all for the art. Another game I played was “The Spirit […]