I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.
Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.
Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.
Additional skills : Cad Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.
Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.
Blog Posts
- Devlog Week 55-56Glitches and corruptions I was messin around in Unreal, and while switching between Lumen and baked lighting the textures appeared corrupt. It looked good with the dream ASCII filter on top. And I thought a bit about replicating the effect. The first thing that came to mind was to corrupt a PNG file by altering one of the bytes in the beginning, and it […]
- Devlog Week 53-54Last devlog of the year. Here’s what I did the past 2 weeks. Blockouts I worked a bit on the starting area of the game. The area is relatively modern compared to the rest, so the roads are paved and accessible by cars, and the buildings are modern. The player will wake up in a clinic, so I also included the room with it. […]
- Devlog Week 51-52This week I experimented a bit on character clothing, added some character AI behaviors, and improved the greetings/chatter system. Here’s a detailed explanation. Character Clothing I experimented more with Marvelous designer and made a “real” scenario. I made the entire thing in Marvelous designer (so no manual sculpting), and got a lot more familiar with sewing patterns and styling. I textured it quickly in […]
- Devlog Week 46-50It’s been a while since my last devlog. I took 3 weeks of vacation. I visited Ankara and Istanbul in Turkey, spent a few days with parents, and took a few relaxed days too. I’ll be back to work at full capacity starting from this Monday. In the meantime here’s a summary of what I did. Marvelous Designer Trial I am going to make […]
- Devlog Week 44-45Here’s a summary of what I did in the last two weeks Art I wanted to make a dark/cinematic/creepy render with the robot model, so I did. I used foliage from Megascans, and most of the other stuff aside from the watch tower is from old models. I rendered it in Unreal instead of blender this time as an exercise, and I’m satisfied with […]