About




I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.

Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.

Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.

Additional skills : Cad Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.

Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.


Blog Posts

  • Devlog Week 44-45
    Here’s a summary of what I did in the last two weeks Art I wanted to make a dark/cinematic/creepy render with the […]
  • Devlog Week 42-43
    Bevel baker I made a one-click bevel baking tool for Blender. It will be useful for models that don’t have a highpoly […]
  • Devlog Week 40-41
    Robot Model I added some final touches for the robot texture, and also added an armature and weights I made up another […]
  • Devlog Week 38-39
    From now on I’ll keep the devlogs bi-weekly. There are many uninteresting things that aren’t worth showing, and also a lot of […]
  • Devlog Week 37
    Here’s what I did this week Blockout I worked more on the village blockout. I used a combination of Unreal Spline tools […]