About




I’m Abdou Bouam, a 3D artist and game dev from Algeria. I’m currently working on my passion game project.

Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.

Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.

Additional skills : Unreal Engine Development, CAD Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.

Hobbies : Art, Driving, Cycling, Reading, Gaming, Electronics.


Blog Posts

  • Devlog Week 89-90
    Most of the work these two weeks was on the house interior scene, so I’m just going to post a link with the finished artwork on ArtStation : https://www.artstation.com/artwork/zxGXn6 And that’s all I have to share lol
  • Devlog Week 87-88
    This week I worked mostly on cloth patterns and made props and worked on the lighting the house interior scene. Cloth Patterns I made a few generic patterns for clothing and I learned how to use Affinity Designer properly. It took a while and it was hard to find references online, but I ended up searching for old pages and local store pages for […]
  • Devlog Week 85-86
    I took a week off, so this technically should be weeks 85-87. I spent a lot of time on job hunting and networking as usual, but I also experimented with the Unreal project. Robot Dog sketches This was unplanned, but I added it to my schedule anyway and moved another small task for next weeks. I was going to add an animal into the […]
  • Devlog Week 83-84
    This week I focused more on making props and a shader for interior. Props There a lot of wooden props, so I made a reusable painted wood smart material and a few patterns to speed up the texturing process without sacrificing quality. Most of the detail is done in textures, so aside from large bumps and imperfections, I can just use beveled cubes and […]
  • Devlog Week 81-82
    The past two weeks were productive. I’m still working on my portfolio and applying to jobs in addition to game development. Here’s what I did. Rotary Hammer I added another portfolio piece. I always wanted to make power tools because they have intricate shapes and designs. I tried once a long time ago but abandoned it because I was way in over my head. […]