{"id":7,"date":"2024-02-01T01:22:40","date_gmt":"2024-02-01T01:22:40","guid":{"rendered":"https:\/\/abdoubouam.com\/?page_id=7"},"modified":"2025-07-10T23:01:02","modified_gmt":"2025-07-10T23:01:02","slug":"home-page","status":"publish","type":"page","link":"https:\/\/abdoubouam.com\/","title":{"rendered":"About"},"content":{"rendered":"\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-2 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"http:\/\/abdoubouam.com\/wp-content\/uploads\/2024\/02\/ID-Black-1024x1024.png\" alt=\"\" class=\"wp-image-86\" style=\"width:161px;height:auto\"\/><\/figure>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-1 wp-block-group-is-layout-flex\">\n<p> <br> <br> <br> <\/p>\n<\/div>\n\n\n\n<p>I&#8217;m Abdou Bouam, a 3D artist and game dev from Algeria. I&#8217;m currently working on my passion game project.<br><br><strong>Software Expertise : <\/strong>Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity.<br><br><strong>Main skills : <\/strong>Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art.<br><br><strong>Additional skills :<\/strong> Unreal Engine Development, CAD Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer and System Maintenance.<br><br><strong>Hobbies :<\/strong> Art, Driving, Cycling, Reading, Gaming, Electronics.<\/p>\n<\/div>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator aligncenter has-alpha-channel-opacity is-style-dots\"\/>\n\n\n\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/abdoubouam.com\/index.php\/blog-posts\/\">Blog Posts<\/a><\/h2>\n\n\n<ul class=\"wp-block-latest-posts__list has-dates wp-block-latest-posts\"><li><div class=\"wp-block-latest-posts__featured-image alignleft\"><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/abdoubouam.com\/wp-content\/uploads\/2026\/02\/thumb-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail wp-post-image\" alt=\"\" style=\"\" \/><\/div><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/abdoubouam.com\/index.php\/2026\/02\/24\/devlog-week-105-106\/\">Devlog Week 105-106<\/a><time datetime=\"2026-02-24T05:42:04+00:00\" class=\"wp-block-latest-posts__post-date\">24 February 2026<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Here&#8217;s what I managed to accomplish this week Lighting I reworked the lighting scenarios, especially the fog and sun direction. I simplified the setup a little bit and gave each lighting scenario level its own post process volume for things like color correction, exposure compensation, saturation, temperature&#8230;etc. The night scene might be a bit too bright. Foliage I made a texture atlas and used [&hellip;]<\/div><\/li>\n<li><div class=\"wp-block-latest-posts__featured-image alignleft\"><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/abdoubouam.com\/wp-content\/uploads\/2026\/02\/pavement1-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail wp-post-image\" alt=\"\" style=\"\" \/><\/div><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/abdoubouam.com\/index.php\/2026\/02\/09\/devlog-week-103-104\/\">Devlog Week 103-104<\/a><time datetime=\"2026-02-09T23:58:35+00:00\" class=\"wp-block-latest-posts__post-date\">9 February 2026<\/time><div class=\"wp-block-latest-posts__post-excerpt\">A bit of a short one this time, I was busy with story writing, freelance work, reference gathering and job hunting. So there isn&#8217;t much work I can share publicly. I made a few materials : generic and trampled snow, and rock pavement. On their own they aren&#8217;t that much, especially the featureless snow. But the intention is to adjust and mix them in [&hellip;]<\/div><\/li>\n<li><div class=\"wp-block-latest-posts__featured-image alignleft\"><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/abdoubouam.com\/wp-content\/uploads\/2026\/01\/SamsonWip1-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail wp-post-image\" alt=\"\" style=\"\" \/><\/div><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/abdoubouam.com\/index.php\/2026\/01\/26\/devlog-week-101-102\/\">Devlog Week 101-102<\/a><time datetime=\"2026-01-26T12:11:35+00:00\" class=\"wp-block-latest-posts__post-date\">26 January 2026<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Portfolio Update I updated the portfolio website (https:\/\/abdoubouam.artstation.com\/) and gave it a more modern and clean look. While doing so, I unpublished some projects that were either irrelevant or their quality wasn&#8217;t good enough, and made small adjustments here and there.I redid the lighting of the Tunic fanart scene, to make it brighter and match the mood of the game better. And I revisited [&hellip;]<\/div><\/li>\n<li><div class=\"wp-block-latest-posts__featured-image alignleft\"><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/abdoubouam.com\/wp-content\/uploads\/2026\/01\/thumb-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail wp-post-image\" alt=\"\" style=\"\" \/><\/div><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/abdoubouam.com\/index.php\/2026\/01\/15\/devlog-week-99-100\/\">Devlog Week 99-100<\/a><time datetime=\"2026-01-15T00:22:26+00:00\" class=\"wp-block-latest-posts__post-date\">15 January 2026<\/time><div class=\"wp-block-latest-posts__post-excerpt\">First devlog of the year, also 100th week. I focused on the dog NPC : made a few animations, the animation blueprint and state machines, and its AI (behavior, *not* LLM or GenAI). Below are the highlights. Animations I made a bunch of animations in Blender. They include the movement, like walking, running, trotting, and also a bunch of idles, some specific actions like [&hellip;]<\/div><\/li>\n<li><div class=\"wp-block-latest-posts__featured-image alignleft\"><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/abdoubouam.com\/wp-content\/uploads\/2025\/12\/1-1-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail wp-post-image\" alt=\"\" style=\"\" \/><\/div><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/abdoubouam.com\/index.php\/2025\/12\/22\/devlog-week-97-98\/\">Devlog Week 97-98<\/a><time datetime=\"2025-12-22T23:35:30+00:00\" class=\"wp-block-latest-posts__post-date\">22 December 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">I did some experimenting this week Dog model I worked on dog sounds last week. I tried a few different approaches, but in the end I went with real royalty free dog sounds with several filters. Working with Audacity does the job, but it&#8217;s slow and lacks real-time effects, so I searched for other DAW software and found REAPER, which did the job well, [&hellip;]<\/div><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>I&#8217;m Abdou Bouam, a 3D artist and game dev from Algeria. I&#8217;m currently working on my passion game project. Software Expertise : Blender, Substance Painter, Unreal Engine, Substance Designer, Marmoset Toolbag, Plasticity. Main skills : Hard-Surface Modelling, Realistic texturing, Lighting, Tech Art, Game Props, Environment Art. Additional skills : Unreal Engine Development, CAD Modelling, Procedural Modelling and Tools (Blender Geometry Nodes), Python Programming, Computer [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/abdoubouam.com\/index.php\/wp-json\/wp\/v2\/pages\/7"}],"collection":[{"href":"https:\/\/abdoubouam.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/abdoubouam.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/abdoubouam.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/abdoubouam.com\/index.php\/wp-json\/wp\/v2\/comments?post=7"}],"version-history":[{"count":23,"href":"https:\/\/abdoubouam.com\/index.php\/wp-json\/wp\/v2\/pages\/7\/revisions"}],"predecessor-version":[{"id":1402,"href":"https:\/\/abdoubouam.com\/index.php\/wp-json\/wp\/v2\/pages\/7\/revisions\/1402"}],"wp:attachment":[{"href":"https:\/\/abdoubouam.com\/index.php\/wp-json\/wp\/v2\/media?parent=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}